Inside the Fallout Universe, Gaming’s Most Unexpected Television Success
The Fallout TV series has come back to its platform, and it's fair to say that audiences were pleasantly surprised by the caliber of its initial run. By portraying the atomic-age, post-apocalyptic United States through the eyes of three distinct characters, it effectively portrayed multiple facets of the player's adventure.
There was Lucy the vault dweller, striving to uphold her morals and learning that the ruined world made that very difficult; Brotherhood initiate Max, the militant faction initiate, who starts doubting his faction's leadership and creates a lot of havoc in mechanized battle suit; and Walton Goggins's character, a fan-favorite figure who has completely shed any moral compass out in the irradiated wastes.
Setting the Stage for Season Two
The debut season's finale revealed crucial details about the culprits behind the atomic conflict that sealed a population in bomb-proof bunkers for hundreds of years. It also posed several enigmas unanswered for the upcoming chapter – and, this time, anticipations are much greater.
“We’ll take ‘pretty good’ – we should print that on merchandise,” quips Jonah Nolan.
“Heading into the initial season, people were like, ‘Just get it right’,” comments the game director. “We are thrilled with the feedback to the show, so now people are arriving with more enthusiasm and altered expectations.”
A New Vegas Vibe for the Next Installment
The second season is located in New Vegas, the setting of the beloved game Fallout: New Vegas, which is often praised for having the best writing and personalities in the series, despite the fact that it was technically flawed at launch.
“It’s more of a desert vibe, a Southwestern essence, that’s so key to that game,” notes the co-creator. “That parched, blasted-out iconic highway aesthetic of the game is so much enjoyable to incorporate into the show.”
In the series narrative, a significant amount of time has passed since the events of the New Vegas game by the time the characters arrive there. Yet, the creators hint that it acknowledges the gamer's experience.
Crafting a Tangible World
The Fallout TV series is praised for its physical authenticity – its makers insisted on authentic items and environments were constructed, reflecting the cobbled-together nature of the towns in the games.
“Being a genre enthusiast, so many series I watch, I’m conscious that they’re all filmed against a green screen,” comments co-creator Geneva Robertson-Dworet. “The whole point of an adaptation, particularly of a video game, is to feel like it’s real.”
In fact, almost everything you see on-screen is physical, even the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are portrayed by animatronics, and were reportedly rather intimidating up close.
A Labor of Love
The Fallout series resonates because it is made by talented film-makers who are also dedicated players, with the help of the original creators behind the source material. This common understanding for the lore is apparent in the end result.
The second season is launching on a weekly basis rather than as a full-season drop, representing a shift from the previous season. This approach will foster a different weekly discussion, something the team themselves are excited to witness.
“It delves deeper, it’s more expansive, it’s funnier, it has a lot of surprises,” promises the game director. “I am excited to seeing what people think.”